The Squirrel Chief is a military-minded leader of the squirrels you meet in the chapter set in the tree. He starts as a gatekeeper to your progress, then becomes a direct threat when his demands clash with May and Cody’s choices.
He’s written to feel like an ally you cannot fully trust, and the story pays that tension off fast.
Where you meet him
May and Cody reach a hidden entrance that leads into the squirrels’ base and get captured. The Chief interrogates them, decides they are not working with the wasps, and offers a deal tied to getting them closer to home.
What he wants from you
His bargain is simple: help the squirrels by taking on their enemies, the wasps, and he’ll help May and Cody reach their house.
He also has a hard line on betrayal. When the traitor is exposed as a bumblebee inside a robotic “queen” suit, the Chief expects May and Cody to kill the agent, and he turns on them when they refuse.
How he looks and sounds
Visually, he’s portrayed as a brown squirrel in camouflage gear, with a scarred left eye described as blind.
He’s voiced by Grahame Fox, as credited in multiple game cast and credit sources.
Why players remember him
He’s not just a “mission giver.” He’s a pressure test.
- He escalates stakes by reframing your “help” as enlistment, not cooperation.
- He forces a moral choice that instantly changes who is chasing you.
- He shifts the game’s genre into a boss sequence that plays differently than the shooting and puzzle flow around it.
How his chapter teaches teamwork
The squirrel section arms the duo with tools that only work at full power when you coordinate.
- Cody is given a sap gun.
- May is given a match-firing weapon described as a Drill Buzzer rifle.
- Sap can be used for puzzles and setup, and igniting it creates explosive effects used in combat and traversal.
Practical coordination habits that save time here:
- Call out targets before you shoot sap so the other player is ready to ignite.
- Use sap deliberately for puzzle weight and triggers, not just explosions.
- When fights get crowded, prioritize teamwork combos over solo damage.
How to handle the Squirrel Chief showdown
The Chief returns as the boss at the end of the chapter. The fight happens on top of a squirrel plane: Cody pilots while May fights the Chief in a fighting-game spoof with punches, kicks, and special moves.
What helps most in this encounter:
- Stay patient on offense. Treat his moves like patterns you learn, not a race to mash damage.
- Pick safe moments. Hit after his attacks finish, then reset your spacing.
- Split responsibilities clearly. Cody focuses on piloting, May focuses on winning the duel.
After his health is depleted, May finishes the fight by slamming him into the center of the plane; he falls off, and his fate is left unknown in-game.
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